Dec 31, 2009 My friends and I are semi-new to D&D, and are playing the 3.5 edition. Insofar, the way we have been doing damage on critical hits is by doubling the damage dice along with all modifiers (strength, magic weapons, ect.) with the exception of dice added by weapon special abilities. However one of our players brought up the question of whether enhancement bonuses (like the +2 on a +2.
Overview: With this mod you should have a bit more fun when choosing your classes as every class will have a tad more variety and more interesting features. This mod also fixes some bugs that some of the skills had, including perma-stun. Warning: This mod is NOT save-compatible. You will have to start a new playthrough. ![]()
DD2 Blog; Versions; Older News; Basics Gameplay Economy Playing User Interface Controls War Table Tavern. Defense Heroes Defenses Hero Deck. Heroes Stats Abilities Ascension. Account Titles Achievements: Defense and Combat Attack Styles Effects. Enemies Bosses Special Enemies Common Enemies. Shards are gemlike artifacts that slot into your Relics, Armor, and Weapons. Shards replaced Skill Spheres system and item Passives (while some items with unique passives still drop but have only one shard slot). Shards give your hero or your defenses extra stats or abilities, all green shards can buff only defenses and can be placed only in Relics, while blue shards will buff your hero. Flame-like malevolence descends on a creature that you can see within range. The target must succeed on a Dexterity saving throw or take 1d8 necrotic damage. A collection of the best builds and guides for the online action role-playing game Path of Exile - War for the Atlas!
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Updated: 06-09-2019Game/Creator: Arvus Games Main Game Thread:https://f95zone.to/threads/roundscape-adorevia-v4-6-arvus-games.466/ Modder:SOSolacex Mod Version: V0.1 ![]() Game Version: 4.6 Language: English This was mostly a mod I did for myself, but I figured I'd make it public since there was some interest here and there. Warning: I won't update it often. I am a busy man working on my own game. (3D horror game) So I'll mod some things here and there in my spare time. If you're interested in said game. Let me know. I might put up a patreon link somewhere.(Since I have one) It's not a porn game though. There are things regarding this mod I am planning to do in the future. -Edit classes I haven't edited yet. -Rework item / armour costs -More items in general -Make boss fights more interesting. Features: - Warning: Huge list Note: Changes I made may or may not be removed in later versions depending on how bad they end up being etc.
These are MOST of the changes. *General Changes* -Many classes were changed to have a bigger variety in level up curves, ending up in having more varying stats. -Some classes now gain more skills upon leveling up. This will be changed more in upcoming versions. -(Only) Weapons for now have gotten a massive price increase based on their stats. This allows for the price to better reflect their stats rather than having several weapons on entirely different tiers be almost at the same cost, resulting in the player maxing out their equipment early on in the game. Armours / items will be changed later. -Some enemies now drop some extra loot which includes new items. For now these are: -Wolf fur -Rat tail -Wasp Stinger -Ectoplasm -Slaver's Neckchain -Mimic's Tongue -Witch's Head -Imp Wing -Orc Teef (I know, it's actually written Teeth, it's a reference.) -Rotting Flesh Some of these items are just there to be sold so you can obtain some extra money, and some can be used in battle. More items will follow in future updates. *Bugfixes* Bugfixes include changes to states that did not work / apply correctly and did not hit the amount of enemies described in a skill's description. And to be honest I forgot which skills exactly I fixed. But it was quite a lot of them. *Quality of life changes* Some skills now are better described regarding the amount of damage they do. (More descriptions will be updated in later versions.) These terms are what you may or may not see in their descriptions. 'Deals a low/small amount of damage' = Deals damage based on your ATK/MAT stat times 1. 'Deals a medium/decent/normal amount of damage' = Deals damage based on you ATK/MAT stat times 2. 'Deals heavy damage' = Deals damage based on you ATK/MAT stat times 3. 'Deals massive damage' = Deals damage based on you ATK/MAT stat times 4. 'Deals a tremendous amount of damage' = Deals damage based on you ATK/MAT stat times 5. *Skill Changes* NOTE: YOU MAY NOT BE ABLE TO SEE SKILLS IMMEDIATELY. YOU NEED TO LEVEL UP YOUR CHARACTER FOR SOME NEW SKILLS/SPELLS. Necromancer The necromancer received a lot of updates. This was mainly because to me, it didn't really feel evil/dark magic enough. Old Skill list: Plague bolt - Deals medium damage against one target an reduces its defense against physical damage for five rounds. Necrosis - Adds a small HP degeneration debuff to the enemies for 3-5 rounds while decreasing their fire resistance. Parasite - Removes any buffs from the target that influence his HP or HP Regeneration while adding a debuff to its Magic Attack Power. Soul Purge - Transforms 25% of the target's MP to HP. Bone Armor - The target becomes immortal for three rounds. Soul Bond - Grants an ally MP Regeneration and makes the ally immune against confusion and silence for three rounds. New Skill list: Plague bolt - Deals medium damage against one target an reduces its defense against physical damage for five rounds. Necrosis - Adds a small HP degeneration debuff to the enemies for 3-5 rounds while decreasing their fire resistance. Parasite - Places a parasite inside of an enemy that removes HP regeneration buffs. Adds a magic defense debuff for 3 turns and loses HP for multiple turns. Soul Purge - Transforms 25% of the target's MP to HP. Bone Armor - The target becomes immortal for three rounds. Dark Resurrection - Brings an ally back to life, but leaves him/her in a paralyzed state and vulnerable to holy & fire attacks for 3 turns. Black Plague - Deals medium damage and poisons all enemies. Bone Pillar - Deals massive dark & physical damage to one enemy with a 10% chance to miss. Raise Undead Knight - Spawn an undead knight (level 16) that fights for you. (Can level up!) Paladin Old Skill list: Righteous Charge - Reduces the target's defense for three rounds while dealing medium damage to one target. 25% to stun the target. Light's Balm - Heals one target based on your ATK and removes stun and sleep effects. Protector's Fury - You enter a defensive stance taking damage instead of low HP allies. Grants HP Regeneration but decreases your hit chance. Light's Decree - Deals holy damage against the enemies. Divine Edict - Grants all allies a small HP Regeneration buff and enchanting their weapons with holy energy, resulting in a ATK Buff. New skill list: Old skills + Banishment - Deals medium holy damage based on your MAT and has a chance to paralyze enemies for two turns. Revive - Brings an ally back to life , but with only 1% of his/her HP & MP. Heroism - Makes one ally incredibly powerful for one turn, raising all their stats. Guardian Old skill list: Shield Bash - Deals medium damage and stuns the enemy for one round, useful for interrupting. Works on bosses. A Good Defense - You enter a defensive stance. You take damage instead of low HP Allies with the small chance to counter attack. Your offensive power is decreased for those three rounds. Battlefield Experience - Grants all Allies 35 TP points. Requires one round to charge. Battlefield Medic - Heals one ally by 20% of its HP and removes stuns, bleeding and paralysis effects. Clear the breach - Deals medium damage against two targets with the low chance to paralyse them. Recovery Posture - One Ally or the user will recieve double HP, TP or MP from items for three rounds. Requires one round to charge. New skill list: Old skills + The Last Stand - Grants small HP regeneration to allies in an area and increases their defenses. The Great Barrier - Puts up a great barrier, blocking and nullifying basically any damage for the rest of the turn. Ranger Old skill list: Empowered Shot - Deals heavy damage against one target with a 50% chance to stun it. Requires one round to charge. Rapid Fire Shot - Deals medium damage against two random targets with a small chance to add a sleep state. Rain of Arrows - Deals heavy AoE Damage against all targets with a very small chance to paralyze them. Burning Arrow -Deals medium damage, removes physical defense buffs and has a 50% chance to add a Fire DoT. Quick Reload - You gain 40 TP. Takes one round to charge. Free Recoil - The user is granted 30% Evasion and 30% critical hit chance for the next three rounds. New skill list: Old skills + Piercing Shot - Deals medium damage but pierces enemies, hitting all enemies in a line. Ranger's Mark - Marks two random enemies, lowering their defenses for 2-3 turns. Death Volley - Deals a low amount of damage, but hits 12 times. Damage per hit can vary a lot. Warlock Old skill list: Hellfire Wave - Deals damage against all enemies based on your ATK state. Hellfire Barrage - Pelts enemies with bolts of hellfire, leaving them with burns that refuse to heal. Hellfire Ray - Focuses a ray of unholy fire at an enemy, leaving them with cursed burns. Inferno - Deals damage against the enemies, adding Hellfire to them. Fiery Grasp - A hand of unholy flame bursts forth from the ground New skill list: Hellfire Wave - Deals medium damage against an enemy, penetrating defences with a low chance to burn the enemy. Hellfire Barrage - Pelts three random enemies with bolts of hellfire, possibly leaving them with burns that refuse to heal. (Medium dmg) Hellfire Ray - Focuses a ray of unholy fire at an enemy, leaving them with cursed burns. Deals medium damage. Inferno - Deals massive damage against the enemies, adding Hellfire to them. Fiery Grasp - A hand of unholy flame bursts forth from the ground dealing medium damage. Devil's Might - Increases the magic attack & defense of one ally for 3 turns. Mental Corruption - Places all enemies in a state of confusion. 75% Hitrate. Mystic Old skill list: Soothing stream - Heals one ally based on your MAT value and recovers 10% of the target's total MP. Downpour - Heals the allies based on your MAT and removes confusion effects. The strength of the Healing varies randomly. Resurrection - Resurrects one ally with half of their HP and MP. Cleansing Waters - Removes Stun, sleep and confusion effects and makes the target immune against them for two rounds. Cascade - Deals medium damage the two enemies with a chance to blind them. Natural Protection - Grants all targeted allies a barrier which absorbs 250 Damage New skill list: Soothing stream - Heals one ally based on your MAT value and recovers 10% of the target's total MP. Bubble Of Protection - Grants all targeted allies a barrier which absorbs 250 Damage Mind Thrust - Deals medium damage the two enemies with a chance to blind them. Fog Cloud - Creates a fog, lowering the enemies their hitrate and evasion rate. 35% chance to miss. Clairvoyance - Increases an ally's 25% evasion rate by for 3 turns. Mystic Singularity - Deals massive arcane damage to all enemies Gravity Control - Lowers enemy agility and physical defense for 2 turns in a small area. Mental Domination - Makes an enemy fight his own allies for 2 to 3 turns. Inquisitor Old skill list: Harsh Discipline - Deals medium damage and poisons the enemy while reducing his physical defense. Contempt - Heals one ally based on your ATK and removes stun, confusion and similar effect. Scourge - Removes Physical Evasion and Counterattack states while adding a scourge State which deals small damage for 7-9 rounds and reduces the targets evasion rate. Scrutiny - Recovers 8% of the total HP of all Allies, removes stuns and confusion effects and grants a small HP buff for three rounds. Fanatacism - You're more likely to be attacked by enemies and are granted a huge HP buff for three rounds. New skill list: Harsh Discipline - Deals medium damage and poisons the enemy while reducing his physical defense. Scourge - Removes Physical Evasion and Counterattack states while adding a scourge State which deals small damage for 7-9 rounds and reduces the targets evasion rate. Fanatacism - You're more likely to be attacked by enemies and are granted a huge HP buff for three rounds. Intimidation - Intimidates enemies in an area, lowering their defences and agility. Has a chance to miss. Word of Chaos - Enemies are filled with chaos, enraging them, increasing their attack damage, but massively lowering their defences and HP per turn. Mark of Justice - Deals heavy damage to an enemy while lowering its defenses for 1-2 turns. Can crit. Atonement - Removes most debuffs, increases MP but decreases HP of an ally. Repentance - Forces the enemy to repent for his sins, lowering HP over a few turns. Unholy Punishment - Deals heavy damage to all enemies, INSANELY lowering their defences, but making them unable to die for 2-3 turns. Barbarian Old skill list: Wave of steel - Attacks the enemies and reduces their pyhsical defense for two rounds. Small chance to stun the targets. Dangerous Move - Your TP gain is extremly increased for two rounds but your defense is also reduced. Killing Field - Deals medium damage against all enemies with the chance of critical hits and a bleeding effect. Ready Posture - Your evasion chance is extremly increased for three rounds, you're granted a counterattack state and a higher chance of critical hits. A Quick Death - Deals massive damage against one enemy but only has a 25% chance of success. Stuns the target and even bosses. Berserk - You cut yourself to enflame your anger. You will lose 15% hp for three round but also gain an increased chance for critical hits and faster attacks. New skill list: Old skills + War Cry - Heavily increases agility of all allies for 3 turns and gives them a small armor barrier. (25HP) Weapon Throw - Deals tremendous damage, with a high chance to stun. Costs one extra turn. Revenge - Deals massive damage to two random enemies. Has 20% life steal. Whirlwind - Deal medium damage, hitting multiple times with a chance to both miss and crit. Ignore Pain - Ignores pain, defies death for two turns but also lowers your attack. Pugilist Old skill list: Iron Fist - Recovers 50 TP and has a small chance to stun the target Focus - Your critical chance reaches extreme levels but your evasion and defense suffers for three rounds. Cyclone - Deals medium damage against the enemies with a 25% chance to lower their critical evasion rate. Infernal Blow - Deals massive damage against one target and shatters their physical defense. Brawler - Your Evasion chance is increased and you're more likely to be attacked but you no longer gain TP for three rounds. New skill list: Old skills+ Perfect defense - Increases counter attack chance by 75% for two turns and makes enemy confused upon hit. Choke Hold - Deals a low amount of damage that penetrates defences and paralyzes the enemy. X-Strike - Does physical medium damage to four random enemies. Phoenix Strike - Deals massive magic damage based on your M. Attack, penetrating physical defences and setting enemies on fire. Eldritch Archer Old skill list: Freezing Arrow - Fire an arrow that can freeze an enemy solid, but will also douse fire. Fireball Arrow - Deals medium damage to all enemies, removes physical defense buffs and has a 50% chance to add a Fire DoT. Lighting Bolt - Does lightning damage electrifies, and will richochet to hit another enemy. Thunderclap - Arrow Deafens enemies with a burst of sonic energy (silence and small chance of confusion) Gravity Arrow - Fires an arrow that uses powerful gravity based magic to compress a foe, dealing massive damage New skill list: Old skills + Cloudburst Bolt - Deals heavy damage in a line based on M.ATK. Has a 20% chance to apply a drowning state to enemies hit. Avalanche Arrow - Deals medium damage based on MAT to two different enemies. Has a 60% chance of pinning the enemy. Minstrel Old skill list: Speed Jam - Gives the other members an extra turn for 3 combat rounds Invigorate - Makes the party regen HP, MP, and TP ny playing invigorating upbeat music Battle Theme - Increases Attack, Agility, and Magic Attack massively We Will Survive! - Increases defense and magic defence massively. Fascinate - Makes enemies stand still and listen as they are entranced by your music New skill list: Old skills + Minor Ballad - Deals a medium amount of magical damage Tune of Shielding - Gives allies in an area a large barrier. Major Ballad - Deals a heavy amount of magical damage in an area. Anthem of Courage - Increases TP regeneration, Attack and imbues attacks with the Wind element for 2-3 turns. Tale of Battle (Battle theme renamed) Deadly Chorus - Plays the chorus of a deadly song, dealing damage to multiple enemies. Templar Old skill list: Mana Blockage - Stops the enemy from casting spells for 2-3 rounds and drains Mana. Doctrine - Recovers one ally's HP and MP for 5% for three rounds while removing active stuns. Reflecting Defense - You gain a 70% chance to avoid and a 20% chance to reflect any magic attacks for the next three rounds. Harsh Attack - Deals heavy damage against one target and removes magic defense states. Censure - Deals heavy damage and stuns enemies (and bosses) for one round. Also adds a magic defense debuff for 10 rounds. Giant Slayer - Imbues your weapon with holy light. Deals heavy damage based on both your ATK and MAT stat. 2:1 Ratio. Well of radiance - Increases defences and regenerates MP of allies in an area. Holy Spear - Deals damage based on ATK and MAT, ignores defences. 1:2 Ratio Enlightened Crusader - Massively increases your offensive capabilities for 2 turns. Assassin The Assassin is a bit confusing to use right now, but it works. Old skill list: Hide in the Shadows - Become Stealthy making it harder for enemies to target, gaining a bonus to crit and attack, and unlocking stealth skills Execution - Perform a vicious stab to your enemies vitals from stealth, doing massive damage with a high crit chance, and a small chance of instant death Ignores Def Envenom - Cover your weapons in poison, allowing them to poison your enemies Cutthroat - Slit an enemies throat from behind silencing them. Smoke Bomb - throw a ball filled with powder at the enemies, blinding them as it explodes. New skill list: Stab - Deal medium damage to one enemy. - General Removes both Deadly tool mode and stealth mode. Easiest way to gain TP. Deadly tool mode (More MAT focused): Hide in the shadows Smoke Bomb - Throw a ball filled with powder at the enemies, blinding them as it explodes. Shrapnel Bomb - Throws a bomb that explodes and hits multiple enemies, with a chance to apply a bleed effect. Acid Keg - Throws a keg that deals AoE damage, poisoning enemies and lowering their defences. Toxic Tripwire - Takes one turn to set up, when it hits an enemy it will apply both poison and bleed, while doing a small amount of damage. Stealth mode(More ATK focused): Deadly Tools Envenom - Cover your weapons in poison, allowing them to poison your enemies Cutthroat - Slit an enemies throat from behind silencing them. Execution - Perform a vicious stab to your enemies vitals while stealthed, dealing massive damage. Penetrates armour and has the chance to crit. Let Loose - Deals medium damage to three enemies with a low chance to apply a bleed status. Haunting Gaze - An enemy becomes paranoid due to your presence. Has a small chance of missing. Silent Death - Deals medium damage to all enemies, applying bleed with a very small chance of instant death. Installation:
ONLY USE WITH VERSION 4.6 1. Back up /www/data/ and plugins.js or keep a fresh install ready in case of failure 2. Extract the /www/ folder to the root game folder, overwriting the existing files. 3. If the game fails to load, first check the game's thread. It's most likely not an issue from my mod. 4. If you have a Cheat Menu Plugin, reinstall it. Critical Dmg Dd2 Unholy Fire BuildDownload: -
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Improved Critical(Player's Handbook v.3.5, p. 95)[Fighter Bonus Feat, General]
Choose one type of weapon, such as longsword or greataxe. With that weapon, you know how to hit where it hurts.
Prerequisite
base attack bonus +8, Proficient with weapon,
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Required for
Devastating Critical (EL) , Eviscerator (LM) , Keen Strike (EL) , Overwhelming Critical (DMG) , Overwhelming Critical (EL) , Vorpal Strike (EL) , Overwhelming Critical (Dr) , Staggering Blow (DC) , Staggering Critical (DrU) , Devastating Critical (Dr) , Twist the Knife (EE) , Power Critical (MW) ,
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Benefit
When using the weapon you selected, your threat range is doubled. For example, a longsword usually threatens a critical hit on a roll of 19-20 (two numbers). If a character using a longsword has Improved Critical (longsword), the threat range becomes 17-20 (four numbers).
Critical Dmg Dd2 Unholy Fire 2SpecialCritical Dmg Dd2 Unholy Fire Stick
You can gain Improved Critical multiple times. Mac os x storage cleaner. The effects do not stack. Each time you take the feat, it applies to a new type of weapon. This effect doesn't stack with any other effect that expands the threat range of a weapon (such as the keen edge spell). A fighter may select Improved Critical as one of his fighter bonus feats (see page 38).
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